Monday, 22 June 2009

CoD UO Modding Tutorial - Part 1 : Setting up the Toolset

It is advisable to play CoD or UO online for a while first and see the maps other people have made so that you know what can be done in the toolsets and get some ideas for yourself. By playing other people's maps, you will also have their textures automatically imported into your toolset to give you some more options in how you wish to make your maps.

When you are ready to begin you will need
the CoD Radiant or CoD UO Radiant toolset, depending on whether you have UO or not (If you have both it is always best to use UO because of the increased number of features and the larger texture selection). Below are the links for both downloads.


Once installed you should have a shortcut placed on your desktop. If not then goto your game directory and drag a shortcut to the application onto the desktop. It will be in [game directory]/Tools/Bin or [game directory]/UOTools/Bin, where [game directory] is the location of CoD, most likely C:/Program Files/Call Of Duty/ or C:/Program Files/Call Of Duty United Offensive/

The next step is to open the toolset (obvious really) so click on the desktop shortcut.

Note : I will be using the United Offesive Toolset but if you are using normal Radiant then the screenshots and some of what I am saying will not correspond. However, the two toolsets are very similar.

This is the screen that should appear when you open UO Radiant for the first time.

Before we begin getting stuck in and exploding with creativity we need to check some features of the toolset. To begin, go to File > Game Settings > Edit... and you should see something like this.

Make sure that your game settings look mine, as are shown below, but replace [game dir] with your game directory.

Basepath [game dir]
SP Map Source [game dir]\UOTools\map_source
MP Map Source [game dir]\UOTools\map_source
rshcmd [game dir]\UOTools\bin\
remotebasepath [game dir]\uo
entitypath [game dir]\UOTools\bin\coduo.def
texture dir textures
game dir uo
base game dir main
Autosave Directory [game dir]\Call of Duty\map_source\autosave
SP Map Path [game dir]\uo\maps
MP Map Path [game dir]\uo\maps\mp

Note: CoD Radiant will have less and those that include "UOTools" should be replaced with "Tools", and those that include "uo" should be replaced with "main" (e.g. SP Map Path - [game dir]\main\maps).

Once these settings are correct you should be able to start building.







1 comment:

  1. Hello I was hoping you might be able to help, I have installed uotools and have been learning how to map with Radiant, and I'm making progress, but I have an issue with how it saves. I can save a project or export it as .map, but when I go into windows explorer to the directory where I saved it it is not there. But if I open the directory in Radiant it shows up. Have you ever experienced this?

    I would appreciate any help. Thank you. you can respond to masterrubik@gmail.com

    ReplyDelete